- @kicksnare
What an amazing journey. It's like you've found an escape hatch from the matrix. More like this, please.
I think we should all write our version of the "{n} things" article on our birthdays. Thanks for the inspiration, Ben.
Super interesting. It’s as if we’re developing evolutionary characteristics for which natural selection is driven by audience engagement instead of procreation (is there a difference?) – experimenting, testing and refining based on audience success, leapfrogging the many-thousand-years of traditional evolutionary cycles.
I love this and totally agree, as a parent of three. Though as a designer, I feel this is a deeper issue than a parenting trend. Boredom and waiting are two of the most unacceptable human experiences in product design – even more egregious than confusion – and we’re constantly striving to eradicate them from everyday experiences. Perhaps we’ve systematically lowered our tolerance for boredom by vilifying it through design. Maybe boredom needs some rebranding, so it feels more like a luxury and less like a UX fail.
“Gamification is not about looking down on life. It’s about reframing life — and failure — in a way that makes it fun.”
First rr read 🙌 (That made this doubly gratifying.)
Love Wait But Why ever since my friend sent me a link. Curious about the author(s).
Taming the mammoth takes hard work. My mammoth is ranting right now about this very comment. 🐘
💯