This itemized recollection of the process of creating a hit indie game was thrilling. The often exponentially-doubling "wishlist" numbers add meaningful context to the events, and show the effects of streamers and media for spreading the word. I haven't played the game yet, but it's hard to miss today.
This was a very tumultuous time in the history of the game because I was in limbo between nothing will come of this game and I want to move on with my life and what if I could do this as a job?
This itemized recollection of the process of creating a hit indie game was thrilling. The often exponentially-doubling "wishlist" numbers add meaningful context to the events, and show the effects of streamers and media for spreading the word. I haven't played the game yet, but it's hard to miss today.